Welcome to the exploration of movement systems and traversal mechanics! This section dives into the core of how players navigate and interact with their environment. From scaling walls to seamless edge climbing, each mechanic is crafted to enhance immersion and fluidity in gameplay.
These are ongoing experiments and prototypes, constantly evolving as I refine and expand the possibilities. Whether it’s climbing, mantling, or other traversal innovations, this space is where I test ideas, challenge conventions, and push the boundaries of player mobility.
Take a look, and feel free to reach out with thoughts, feedback, or questions!
This mechanic uses Unreal Engine 5's Motion Warping to create fluid, dynamic vaulting over obstacles. A custom animation and obstacle detection system were integrated to ensure seamless transitions and responsive gameplay.
This climbing mechanic is driven by a raycast system: when the player presses "E," a ray detects climbable surfaces ahead. If a valid surface is found, the character snaps to the wall and moves dynamically along it, with movements adapting to the surface normals. Animation blending is powered by Mixamo, ensuring smooth and realistic climbing transitions.
This mechanic detects climbable ledges above the player. When a valid edge is found, the character triggers a mantle animation and seamlessly transitions to the top of the surface. The system ensures precise detection and smooth movement for an immersive traversal experience.